DOTA 2 Research Papers - Academia.edu.
This paper analyses the business model of Dota 2, a Free-to-Play game which sells various in-game items including the Compendium annually. The compendium allows the players to earn or buy levels.
Jarrod Nichols Walker B-2 English 11 6-March-17 Dota 2 Paper Dota 2 is a video game played on the computer and is rising in popularity due to many discovering its competitive edge. According to the “Tipping Point” this game is tipping into popularity, as more and more players join each month. Dota 2 got its original starting player base from the version before it, DotA. DotA was a mod for.
In this paper, we present two win predictors for the popular online game Dota 2. The first predictor uses full post-match data and the second predictor uses only hero selection data. We will explore and build upon existing work on the topic as well as detail the specifics of both algorithms including data collection, exploratory analysis, feature selection, modeling, and results.
Predicting outcomes of professional DotA 2 matches Petra Grutzik Joe Higgins Long Tran December 16, 2017 Abstract We create a model to predict the outcomes of profes-sional DotA 2 (DefenseoftheAncients2) matches in this project. DotA 2 is an esport where 2 teams of 5 human players each play against each other. By looking at the.
In this paper, we tried using logistic regression to predict the winning side of DotA2 games based on hero lineups. We collected data using API provided by the game developer. We find out that only based on hero lineup to predict the game result is not good enough. We also tried to select feature using stepwise regression and the result is better than using all the heroes and hero combos as.
Skill-Based Differences in Spatio-Temporal Team. Defence of the Ancients 2 (DotA 2). In this paper, we present three data-driven measures of spatio-temporal behavior in DotA 2: 1) Zone changes; 2) Distribution of team members and: 3) Time series clustering via a fuzzy approach. We present a method for obtaining accurate positional data from DotA 2. We investigate how behavior varies across.
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